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After Death (Original Game Soundtrack)

by Francisco Cerda

supported by
nemesisdestiny
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nemesisdestiny This OST sold the game for me. I wasn't too sure about it, and was just casually playing through the first couple areas, and really enjoyed the ambience that was set by the Sunken Boat / Desert.

I then made it to the Cave n Skulls area. The next day, I woke up with that track in my head and couldn't place it. Once I did finally figure it out, I knew I had to go back and play the game ASAP. I'm at the final boss now, trying to beat it.

Great OST for what turned out to be a great game! Favorite track: Cave 'n Skulls.
freakazoidfr
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freakazoidfr Awesome album ! Very good work !! Favorite track: Hopes From the Abyss.
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1.
After Death 01:59
2.
Cemetery 04:54
3.
4.
5.
Memoriae 01:15
6.
7.
8.
Ignaro 01:07
9.
10.
Curiositas 00:45
11.
12.
Guardians 02:32
13.
Timor 01:48
14.
The Gate 04:03
15.
Revelations 11:54

about

After Death is a 16 bit styled Metroidvania videogame about an amnesic skull, who must fight his way throught a dark world full of monsters and secrets (store.steampowered.com/app/713160/After_Death).

While the music evoques the nostalgic sound and aesthetics of the SNES and Genesis Chiptunes, it also takes inspiration from more contemporary Synth/Electronic genres, and even Heavy Metal and Orchestral music.

It's been a while since I released my last OST, so I put a lot of passion and effort on this project. I tried to achieve a very personal sound with this work, one that could also support the world that Vince and Nolan (the game's developers) created during the past five years. I hope you all enjoy the overall result. :)

credits

released October 5, 2017

Composed, Performed and Produced by Francisco Cerda
MCOL-0061
UPC 856146007577
©Ⓟ 2017 Materia Collective LLC under exclusive license from Francisco Cerda

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about

Francisco Cerda Santiago, Chile

Francisco Cerda is a pianist and composer born in Chile. He started composing music for videogames when he was 14 years old, when he created the soundtrack for a shmup that he also programmed himself.

His musical work can be heard over several videogames such as Jamestown, Gunpoint, Rigonauts, Save The Date!, Witchmarsh, Angry Henry, Frog Fractions 2, Omen of Sorrow and After Death
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